28
Jul 11
Herman the Hermit – platform games designed by Swedish
Herman the Hermit - platform games designed by Swedish
Herman the Hermit is a game from the Swedish VisualDreams published by Capcom Mobile. Game idea is very simple and is to help Herman the Hermit to jump from stone to stone in the Himalayas. The only goal of the game is to get as much points as possible. Fun or tedious? Read on for the answer to that question.
Herman the Hermit
Price: about 12:50 Kr ($ 1.99)
Herman is a hermit who lived so long in the Himalayas that he had “ninja-like” skills. The goal is to help him jump from stone to stone as far and long as possible and scrape up as much points as possible.
The controls in the game are very simple. You control the Herman by dragging your finger in the direction you want him to jump. Simple, right? Well, not quite. The stones go past the fact of different heights and with different speed and it are easy to miss judge a jump and plunge downward. Since this is a game where the score is what is important so there is no way to die. If you miss a jump and crashing down, you’ll just dropping of parachutists again through your rod used as a helicopter rotor.
There are two factors affecting the score. First of all, you get points every time you jump on a rock. By making sure not to fall down so you get 10 points more for each stone you jump on it if you jump on the 100 blocks in a row, so is the 100: ade stone worth 1000 points. You’ll fall down, reset the counter. The second factor that affects the point is how far you manage to get before time runs out. The distance from the start added to the second point that we both get a point total, and defines a distance. Both these results are stored.
Click Here!There are no bad entries in the game but the only thing that really happens is that you jump and jump and jump. To break the pattern a bit, there’s even some stuff you can pick up. For example you can find a rocket that will ensure that you fly up dozens of meters or a clock that adds a few seconds of your time meter.
Visually see Herman the Hermit very good. The game was tested on an LG Optimus X2 and a Eee Pad Transformer and in both cases runs the game very well. The style of the graphics is a bit different and when you for example, jumping on a rock, on replacing the snow out of flowers and butterflies fly away (yellow for points and blue for the time). It’s very nice and a bit different from what we are accustomed.
How good is the game, if you want to come back again and again to hit its earnings? The answer is “yes with some hesitation.” Given that this is a points-based game where the high score is the goal, it’s easy to get caught in that “one more time” mentality. The game feels a bit easy, and unlike many games where you know you do not have a chance to get a high score if you make a small mistake in the beginning so it always feels possible to repair the mistake. That which causes us to hesitate a little is the fact that there is only one light and one never feels that there is something new to see if it continues a bit. A couple of wallpapers and some new gadgets that are introduced, the longer the better player, would do wonders for the game and its sustainability.Â
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